(formerly Johanna Egetemeir)
I am Interim Professor for Human-Computer Interaction at the University of Regensburg. My academic background is interdisciplinary, with experience in cognitive psychology, media informatics, and human-computer interaction (HCI). This combination of basic and applied research forms the foundation of my work, which focuses primarily on the cognitive aspects of human-machine interaction.
At the core of my research are perceptual and action-related processes, as well as the role of attention, expectation, and temporal structure in interactions with technological systems. I investigate how these cognitive mechanisms are influenced by interactive technologies – and how psychological insights, in turn, can inform the design of such systems. A particular focus lies on the factor of time: How do temporal aspects shape our experience and behavior when interacting with digital technologies? I explore this question in various applied contexts – including virtual reality, everyday human-technology interactions, and video games.
More recently, I have also been exploring how the relationship between humans and technology is changing in light of current developments – such as generative AI, collaborative robotics, or multimodal language systems. My focus lies less on technical performance and more on designing cooperative human-machine relationships, in which human and machine capabilities meaningfully complement one another.
2008 – 2011: PhD candidate at the Clinical Linguistics Unit, Bielefeld University and at the Donders Institute for Brain, Cognition and Behaviour, Radboud University Nijmegen. Member of the Graduate School of the Center of Excellence "Cognitive Interaction Technology" (CITEC), Bielefeld University.
2012: PhD, Radboud University Nijmegen and Bielefeld University
Symposium "Temporal and Multisensory Processing in Virtual Reality", organized together with Martin Riemer for the third international conference of the Timing Research Forum (TRF3), Lissabon, Portugal, October 2023.
Workshop "Time and Timing in Human-Computer Interaction" organized together with Martin Riemer, Nele Ru?winkel, Niels Henze, Eva Wiese, David Halbhuber and Roland Thomaschke at the Mensch und Computer (MuC) 2023, Switzerland, September 2023.
Bogon, J., Jagorska, C., Steinecker, I., & Riemer, M. (2024). Age-related changes in time perception: Effects of immersive virtual reality and spatial location of stimuli. Acta Psy-chologica, 249, 104460. https://doi.org/10.1016/j.actpsy.2024.104460
Halbhuber, D., Thomaschke, R., Henze, N., Wolff, C., Probst, K., & Bogon, J. (2023). Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (pp. 386-397). https://doi.org/10.1145/3626705.3627970
Kocur, M., Mayer, M., Karber, A., Witte, M., Henze, N., & Bogon, J. (2023). The Absence of Athletic Avatars' Effects on Physiological and Perceptual Responses while Cycling in Virtual Reality. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (pp. 366-376). https://doi.org/10.1145/3626705.3627769
Bogon, J., K?llnberger, K., Thomaschke, R., & Pfister, R. (2023). Binding and retrieval of temporal action features: Probing the precision level of feature representations in action planning. Journal of Experimental Psychology: Human Percepetion and Performance, 49(7), 989-998. https://doi.org/10.1037/xhp0001136
Bogon, J., & Halbhuber, D. (2023). Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other. Proceedings of Mensch und Computer 2023. https://doi.org/10.18420/muc2023-mci-ws05-439
K?llnberger, K., Bogon, J., & Dreisbach, G. (2023). Binding time: Investigations on the integration of visual stimulus duration. Quarterly Journal of Experimental Psychology, 76(10), 2312–2328. https://doi.org/10.1177/17470218221140751
Halbhuber, D., Schlenczek, M., Bogon, J., & Henze, N. (2022). Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia. https://doi.org/10.1145/3568444.3568448?